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💥 MLRS Nuke

💥 MLRS Nuke Turn the MLRS into the most feared weapon on your server. MLRS Nuke transforms an ordinary rocket_mlrs into a full-blown tactical nuke — a hand-built mushroom cloud, a rolling ground shockwave, a ring of fire, and buildings that crumble from the inside out. It hooks both the real in-game MLRS launcher and the F1 spawn rocket_mlrs command, so admins, event hosts, and any permitted player can call down the apocalypse on demand. Every effect is procedurally drawn in-engine — no reused prefabs, no cheap flash. The blast reads as one tight, cinematic detonation, and a built-in volume budget keeps it looking massive without deafening the whole server. ✨ Features 🍄 Procedural mushroom cloud — cap, stem, skirt, and shockwave built layer by layer, rising and dissipating over its lifetime 🏚️ Buildings actually crumble — damage ignores line of sight, so interiors and foundations collapse too, not just the outer walls 🎯 Full destruction control — configurable blast radius, full-damage core, falloff, overkill, and "destroy outright" inside the inner ring 🔥 Ring of fire + ground fires — lingering flames scorch the crater, with an optional smoke column left behind ✈️ Airstrike & jet runs — an F-15 screams in, releases its payload on the pass, then noses over and crashes in a fireball 📦 Cluster drop — call in a packed salvo of oversized rockets straight from the sky (with Entity Scale Manager) 🛡️ Spawner protection — you won't get vaporized by your own nuke 🔇 Real volume control — hard cap on blast effects, plus a "loud" budget so only the core blasts are server-wide 🎚️ 80+ config options — tune damage, radius, effects, fires, jets, drops, and cloud behavior to taste 🔑 Permission-gated with a per-player on/off toggle

$0.00 · v3.6.0