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πŸ’₯ MLRS Nuke

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Price
$0.00
Version
v3.7.0
Author
SΒ³Founding MemberTrusted Dev

Changelog

v3.7.07 Oct 2026

No notes for this release.

v3.6.031 Aug 2026

No notes for this release.

πŸ’₯ MLRS Nuke screenshot 1

Created by Carl Posted by SΒ³ cause paypal doesnt accept 0$ amounts

πŸ’₯ MLRS Nuke

Turn the MLRS into the most feared weapon on your server.

MLRS Nuke transforms an ordinary rocket_mlrs into a full-blown tactical nuke β€” a hand-built mushroom cloud, a rolling ground shockwave, a ring of fire, and buildings that crumble from the inside out. It hooks both the real in-game MLRS launcher and the F1 spawn rocket_mlrs command, so admins, event hosts, and any permitted player can call down the apocalypse on demand.

Every effect is procedurally drawn in-engine β€” no reused prefabs, no cheap flash. The blast reads as one tight, cinematic detonation, and a built-in volume budget keeps it looking massive without deafening the whole server.

✨ Features πŸ„ Procedural mushroom cloud β€” cap, stem, skirt, and shockwave built layer by layer, rising and dissipating over its lifetime 🏚️ Buildings actually crumble β€” damage ignores line of sight, so interiors and foundations collapse too, not just the outer walls 🎯 Full destruction control β€” configurable blast radius, full-damage core, falloff, overkill, and "destroy outright" inside the inner ring πŸ”₯ Ring of fire + ground fires β€” lingering flames scorch the crater, with an optional smoke column left behind ✈️ Airstrike & jet runs β€” an F-15 screams in, releases its payload on the pass, then noses over and crashes in a fireball πŸ“¦ Cluster drop β€” call in a packed salvo of oversized rockets straight from the sky (with Entity Scale Manager) πŸ›‘οΈ Spawner protection β€” you won't get vaporized by your own nuke πŸ”‡ Real volume control β€” hard cap on blast effects, plus a "loud" budget so only the core blasts are server-wide 🎚️ 80+ config options β€” tune damage, radius, effects, fires, jets, drops, and cloud behavior to taste πŸ”‘ Permission-gated with a per-player on/off toggle

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