LAB/05 β INVENTORY
π₯ MLRS Nuke
- Price
- $0.00
- Version
- v3.7.0
- Author
- SΒ³Founding MemberTrusted Dev
Changelog
v3.7.07 Oct 2026
No notes for this release.
v3.6.031 Aug 2026
No notes for this release.
Created by Carl Posted by SΒ³ cause paypal doesnt accept 0$ amounts
π₯ MLRS Nuke
Turn the MLRS into the most feared weapon on your server.
MLRS Nuke transforms an ordinary rocket_mlrs into a full-blown tactical nuke β a hand-built mushroom cloud, a rolling ground shockwave, a ring of fire, and buildings that crumble from the inside out. It hooks both the real in-game MLRS launcher and the F1 spawn rocket_mlrs command, so admins, event hosts, and any permitted player can call down the apocalypse on demand.
Every effect is procedurally drawn in-engine β no reused prefabs, no cheap flash. The blast reads as one tight, cinematic detonation, and a built-in volume budget keeps it looking massive without deafening the whole server.
β¨ Features π Procedural mushroom cloud β cap, stem, skirt, and shockwave built layer by layer, rising and dissipating over its lifetime ποΈ Buildings actually crumble β damage ignores line of sight, so interiors and foundations collapse too, not just the outer walls π― Full destruction control β configurable blast radius, full-damage core, falloff, overkill, and "destroy outright" inside the inner ring π₯ Ring of fire + ground fires β lingering flames scorch the crater, with an optional smoke column left behind βοΈ Airstrike & jet runs β an F-15 screams in, releases its payload on the pass, then noses over and crashes in a fireball π¦ Cluster drop β call in a packed salvo of oversized rockets straight from the sky (with Entity Scale Manager) π‘οΈ Spawner protection β you won't get vaporized by your own nuke π Real volume control β hard cap on blast effects, plus a "loud" budget so only the core blasts are server-wide ποΈ 80+ config options β tune damage, radius, effects, fires, jets, drops, and cloud behavior to taste π Permission-gated with a per-player on/off toggle