PLUGIN PACKPet Pack
Three pets. One on the ground, one in the air, one on foot beside you. All loyal only to you, none of them able to hurt a friend.
**PetBradley** — A quarter-scale Bradley APC that follows you around, scans for enemies every half second and opens up on whatever hits you, your team or the pet. It climbs steps, eases down drops and warps back if it gets stuck or left behind. Never fires on its owner or their team. Main cannon off by default, so it is a bodyguard, not a base-flattener. `/pb` to call it.
**PetHeli** — A miniature patrol helicopter that orbits you at a fixed radius, turns door-side so the guns actually bear, and follows wherever you walk. Real patrol heli AI, but the rockets and napalm are gone — a pet is refused the two things that level a base. Door guns only. `/ph` to call it.
**PetScientist** — A real scientist NPC that walks the game's own navmesh, so it follows you through your base, up your stairs, into monuments and across the map. Close a door on it or drop off a cliff and it warps to you three seconds later. Eleven variants — heavy, arctic, peacekeeper, NVG, LR-300, MP5, shotgun and more — each one a switch in the config. Shoots back at 10% damage by default. `/ps` to call it.
## Three ways to hand them out
All three pets work the same way, so your players learn one and know the rest:
- **Chat command** behind a permission — give it to VIPs, donors or everyone.
- **A throwable flare** — a skinned flare item that summons the pet where it lands. Store the pet and you get the flare back, so flares can be traded, sold in your shop or handed out as prizes. `/pb give`, `/ph give` and `/psgive` put one in a player's hands.
- **Crate loot** — optional drops from the crate types you choose, at the chance you set.
## Bodyguards, not hunters
Every pet in the pack is defensive by default: it only fires on what hit its owner, a teammate, or the pet itself, and forgets an attacker 20 seconds after their last hit. Your players walk past boars, scientist camps and other players without their pet starting a war. Flip one switch and it hunts anything in range instead.
Every pet steps aside when its owner mounts a vehicle, noclips or vanishes, and comes back on its own. No tank under a minicopter, no heli chasing a car, no scientist stuck at the horse.
## Why the pack
The three were built together and share one design. Same command shape (`/pb`, `/ph`, `/ps`), same four permissions (`.spawn`, `.flare`, `.give`, `.admin`), same flare system, same defensive mode, same auto-hide, same live-editable scale and damage. Same developer API, so one integration covers all three. A pet scientist knows the other two pets and never fires on them.
Run all three and your server has a matched set: a player with a Bradley at their heels, a heli overhead and a scientist at their shoulder is the most fun thing on the map, and none of them can hurt a base.
Scale, health, damage, search range, follow distance, targeting toggles, aggro window, auto-hide triggers and loot chance are all in each config.
Bought alone they are $59.97. The pack is $39.99. Each plugin is a separate file with its own config and its own updates.
$39.99 · 3 plugins