LAB/05 — INVENTORY

EntMessage

Tell players what a thing does the moment they place it. Build the messages in game, with an item browser — no config file, no restart.
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Price
$0.00
Version
v1.0.3
Author
S³Founding MemberTrusted Dev

Changelog

v1.0.326 Aug 2026

No notes for this release.

EntMessage screenshot 1
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The problem

Every server has rules and features its players only find out about by breaking them. Place a turret in a safe zone, place a large box past the entity limit, place a research table when your server has a custom crafting system — the plugin that governs it usually says nothing until it says no.

What EntMessage does

/entmessage opens an editor. Pick an entity from a searchable item browser, write the message, save. From then on, any player who places that entity gets your message in chat.

Nothing else to it — which is the point. The message is set where you can see the entity list, not in a JSON file with prefab paths in it.

Features

  • In-game editor with a searchable, paged item browser
  • Any number of entity-to-message rules
  • Multi-select, so one message can cover a group of entities
  • Configurable chat prefix, message colour and Steam avatar icon
  • Long messages split automatically at a character count you set
  • Settings persist across restarts and reloads
  • One permission for the whole editor
  • Oxide and Carbon
  • No dependencies

Commands

CommandAccessDescription
/entmessageentmessage.adminOpen the editor

Everything else happens in the UI.

Permissions

  • entmessage.admin — open and use the editor

Configuration

{
  "Chat Prefix": "<color=#e67e22>[Info]</color>",
  "Message Color": "#f5c542",
  "Steam Icon ID (Steam64, 0 = disabled)": 0,
  "Max chars per chat message (message splits if longer)": 200
}

The messages themselves are stored with your server data, not in this file — they are made in the UI.

Requirements

Oxide or Carbon. No dependencies.

Support

Free, and supported like everything else here — the private updates channel in our Discord comes with it.