LAB/05 — INVENTORY
EntMessage
- Price
- $0.00
- Version
- v1.0.3
- Author
- S³Founding MemberTrusted Dev
Changelog
v1.0.326 Aug 2026
No notes for this release.
The problem
Every server has rules and features its players only find out about by breaking them. Place a turret in a safe zone, place a large box past the entity limit, place a research table when your server has a custom crafting system — the plugin that governs it usually says nothing until it says no.
What EntMessage does
/entmessage opens an editor. Pick an entity from a searchable item browser, write the message, save. From then on, any player who places that entity gets your message in chat.
Nothing else to it — which is the point. The message is set where you can see the entity list, not in a JSON file with prefab paths in it.
Features
- In-game editor with a searchable, paged item browser
- Any number of entity-to-message rules
- Multi-select, so one message can cover a group of entities
- Configurable chat prefix, message colour and Steam avatar icon
- Long messages split automatically at a character count you set
- Settings persist across restarts and reloads
- One permission for the whole editor
- Oxide and Carbon
- No dependencies
Commands
| Command | Access | Description |
|---|---|---|
/entmessage | entmessage.admin | Open the editor |
Everything else happens in the UI.
Permissions
entmessage.admin— open and use the editor
Configuration
{
"Chat Prefix": "<color=#e67e22>[Info]</color>",
"Message Color": "#f5c542",
"Steam Icon ID (Steam64, 0 = disabled)": 0,
"Max chars per chat message (message splits if longer)": 200
}The messages themselves are stored with your server data, not in this file — they are made in the UI.
Requirements
Oxide or Carbon. No dependencies.
Support
Free, and supported like everything else here — the private updates channel in our Discord comes with it.